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Old Nov 04, 2006, 10:45 PM // 22:45   #1
Ascalonian Squire
 
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Default Why can't we walk?

This is such an obvious issue that it's probably been beaten to death and I just wasn't here to assist, having acquired Prophecies about a year after its release. If that is the case, I'll gladly provide the oil to be flamed.
In any event, this is my gripe: why can't we walk normally? Why must we run all the time? Walking doesn't have any practical game application per se, naturally, and most of the time we do want to just rush from one place to the next, but why on earth isn't there the option to just walk? A simple Shift-click or Shift-Direction keys, for example? It's not like the animations for that aren't there already, like when you get slowed by a hex (and on a side note, I think it looks pretty cool to walk with a hammer on the shoulder). NPCs walk normally around town, and I bet many people would like to be able to do that too, whether to position and pose for screenies or, on another note, for roleplaying situations.
Your thoughts, please.
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Old Nov 04, 2006, 10:55 PM // 22:55   #2
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/agree

It would be a nice addition to have.
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Old Nov 04, 2006, 11:03 PM // 23:03   #3
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/signed
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Old Nov 04, 2006, 11:11 PM // 23:11   #4
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/signed. It is really unrealistic to be running all the time especially when there is nowhere to rest lol.
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Old Nov 04, 2006, 11:37 PM // 23:37   #5
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/signed

i would love this, maybe an key to switch from run to walk
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Old Nov 05, 2006, 12:02 AM // 00:02   #6
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Yes i wanna walk also
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Old Nov 05, 2006, 01:33 AM // 01:33   #7
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'walking to droks, 3k'
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Old Nov 05, 2006, 01:39 AM // 01:39   #8
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/signed again
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Old Nov 05, 2006, 02:24 AM // 02:24   #9
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/signed, but dunno why.

What's the point of walking? Seems somewhat pointless to me. Makes the game more realistic however.
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Old Nov 05, 2006, 02:26 AM // 02:26   #10
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/signed
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Old Nov 05, 2006, 03:02 AM // 03:02   #11
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/signed.


Walking=Dramatic Effect!!!
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Old Nov 05, 2006, 03:13 AM // 03:13   #12
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/abstention

I'm having a hard time dealing with the big outposts and how long it takes me to reach certain npcs... So walking would be nice to have, but then again having a speed boost in towns is better and I think it should be free as well...
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Old Nov 05, 2006, 03:19 AM // 03:19   #13
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/signed

This is an awsome concept for things like movies and trying to position yourself next to another person to sync dance with them. This is very possible because the animation is already there and what would it hurt if some people walked around town. I agree with you so much ill sign it again

/signed
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Old Nov 05, 2006, 03:35 AM // 03:35   #14
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/signed

Maybe if there's a button we can hold down while running to activate walking, that would be nice.
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Old Nov 05, 2006, 04:03 AM // 04:03   #15
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Have some sense of urgency!

/unsigned

Keep a superficial non-MMO game as it is.
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Old Nov 05, 2006, 04:21 AM // 04:21   #16
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/signed

maybe with increased walking we'd have more characters that look like Norgu with a portly disposition instead of all being in olympic athlete shape :P jk

but seriously, i like walking animation with the huge hammer slung over your sholder=badazz
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Old Nov 05, 2006, 04:45 AM // 04:45   #17
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Only time I can walk is when I activate Dolyak Signet which slows down movement or when I'm hexed and my movement is slowed down

Just add a walk fuction. No need for jumping or swimming or climbing mountains. Just walking would be nice

/signed
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Old Nov 05, 2006, 04:53 AM // 04:53   #18
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/signed

Walking makes it look more like you've got things under control. No need to rush, be cool.
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Old Nov 05, 2006, 06:14 AM // 06:14   #19
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Welcome to Marhan's Grotto, the location of a LOT of RP guys and people showing off 15k armor.
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Old Nov 05, 2006, 06:24 AM // 06:24   #20
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/SIGNED


I have wondered the same thing but didn't want to open a hornets nest. RF-Online has a cool system in place that may not take that much to implament. You can switch from running to walking by pressing a button, and there is a Stamina Bar that when fullyou can wrun all you want. But while running it goes down and after it drops to zero you are forced to walk until it reaches 25% full again. A-Net could try this out to see how p[layers like it , get some feedback then implament if it is welcomed favorably.

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